Mastering the intricate combat of Absolvement requires a deep understanding of its status effect system. From the moment you choose your character’s Sin, you are introduced to a world where debuffs and buffs are central to gameplay. This guide provides a complete breakdown of every status effect, organized by element and type, to help you build effective strategies and counter your enemies.
Understanding Status Effects
Status effects are temporary conditions that alter a character’s capabilities, either positively (buffs) or negatively (debuffs). They can deal damage over time, impair movement, amplify incoming damage, or provide powerful advantages. Building your character around applying and exploiting these effects is a key path to victory.
Fire Status Effects
Fire effects are primarily focused on dealing damage over time (DoT) and amplifying damage taken.
Burn: A core Fire DoT, dealing Fire damage over its duration.
Searing Burn: An upgraded Burn that increases all damage taken by the target by 15%.
Scorching Brand: A more potent version, increasing damage taken by 25%.
Frost Status Effects
Frost specializes in crowd control (slowing and freezing) and setting up enemies for burst damage.
Chill: Reduces the target’s Walking Speed. Stacks can increase the slow up to 30% per stack.
Brittle: A key debuff that causes the target to take 15% increased damage from the next attack that hits them.
Frozen: Completely immobilizes the target, stopping all movement and actions.
Absolute Zero: A powerful Frost DoT that deals 2 Frost DMG every second.
Nature Status Effects
Nature revolves around potent poison-based damage over time effects.
Poison: The standard Nature DoT, dealing Nature damage over time.
Blight Poison: A stronger poison that deals 25% more Poison damage.
Virulent Poison: Increases all Nature damage taken by the target by 20%.
Floral Rot & Venomrot: Two distinct DoT effects that deal Nature DMG and Poison DMG over time, respectively.
Shadow Status Effects
Shadow effects disrupt the enemy’s resources and apply dark damage over time.
Insanity: A powerful debuff that reduces the target’s Mana Regeneration by 25%.
Voidrot: Directly reduces the target’s Mana Regeneration by 1 point.
Unstable Void: A Shadow-based DoT that deals Dark damage over time.
Holy Status Effects
Holy effects create a dichotomy of light and sin, dealing damage and weakening holy power.
Radiance: A Holy-based DoT, dealing Holy damage over time.
Sinner: A debuff that weakens the target’s Radiance effects.
Darkness Status Effects (Buff)
Unlike most categories, Darkness primarily functions as a self-buff for the player.
Darkness: A powerful buff that provides three effects simultaneously:
Reduces Enemy Detection by 50% (improved stealth).
Increases your Dark DMG by 15%.
Reduces Holy DMG taken by 15%.
Physical Status Effects
Physical effects are straightforward damage-over-time conditions.
Bleed: The standard Physical DoT, dealing Physical damage over time.
Water Status Effects
Water focuses on elemental manipulation, specifically weakening Fire and strengthening Water.
Flood: A dual-purpose debuff that reduces the target’s Fire DMG by 20% and increases the Water DMG they take by 20%.
Wind Status Effects
Wind applies its own form of elemental damage over time.
Razor Winds: A Wind-based DoT, dealing Wind damage over time.
Disease Status Effects
Disease effects combine damage over time with stat reduction and movement impairment.
Rot: A debilitating debuff that reduces the target’s Walking Speed and lowers their Armour by 20 points.
Disease / Blood Plague: A Disease-based DoT that deals 8 Disease DMG every second for 5 seconds.
Miscellaneous Status Effects
This category contains universal crowd control and impairment effects not tied to a specific element.
Rooted: Prevents the target from moving, but they can still attack and use abilities.
Slowed & Slime: Both significantly reduce the target’s movement speed (Slime specifically reduces Walking Speed by 20%).
Stun: The most powerful form of crowd control, preventing the target from moving, attacking, or using abilities for its duration.
FAQ
Q: Can status effects be resisted or cleansed?
A: While this guide covers the effects themselves, most RPGs with a deep status system include resistances and cleansing mechanics. It is highly likely Absolvement has similar systems to counter these effects.
Q: How do I apply these status effects?
A: Effects are applied through specific weapons, skills, abilities, and character builds related to each element. Your chosen Sin and skill tree will determine which effects you can specialize in.
Q: Do buffs and debuffs stack?
A: The descriptions (like “per stack” on Chill) indicate that at least some effects can stack. The specific stacking rules for each effect would be discovered through gameplay.
Conclusion
The status effect system is the heart of strategic combat in Absolvement. Whether you’re building a character to spread Burn and Scorching Brand, a control specialist who utilizes Chill and Frozen, or a shadowy assassin empowered by the Darkness buff, understanding these effects is crucial. Use this guide to plan your build, identify enemy weaknesses, and turn the tide of battle by mastering the intricate web of buffs, debuffs, and elemental interactions.
