The Head of the Hei stands as one of the most technically demanding and high-skill characters in Jujutsu Shenanigans. As an Early Access character inspired by Naoya Zen’in, he wields the power of Projection Sorcery, focusing on blinding speed, frame manipulation, and devastating burst damage. This guide will break down his entire kit, from his core passives to his most effective combos, empowering you to master his hit-and-run playstyle.
Head of the Hei Passives: The Engine of Projection Sorcery
His power is built upon two fundamental passive abilities that define his gameplay.
Projectionism: This passive completely changes his basic attacks. His M1 combo now deals a total of 10 damage with higher attack speed. The final hit pushes the opponent away without a ragdoll. Additionally, it grants him two consecutive dashes that deal no damage, providing exceptional mobility.
Frame Freeze: This is his primary damage amplification tool. You fill the Projection Meter by performing specific actions:
+40% from the final hit of your M1 combo.
+80% from landing Projection Breaker when the meter is at 0%.
+30% from landing Decisive Strike.
-10% from the effects of your own Bleedout.
When the meter is full, your target is frozen for three seconds. The next attack you land on a frozen target deals triple damage.
Full Head of the Hei Moveset
Understanding each move’s function is key to effective play.
Projection Sorcery
Type: Mobility
Effect: A quick, short-range repositioning tool that deals no damage.
Details: Consumes 5% of the Awakening meter. Cooldown: 18 seconds.
Projection Breaker
Type: Damage / Meter Builder / Launcher
Effect: A backward dash followed by a spinning kick dealing 9 damage. Launches the target.
Details: Provides a massive amount of Projection Meter when it connects with an empty meter. Cooldown: 17 seconds.
Bleedout
Type: Damage over Time / Debuff
Effect: Inflicts 3 stacks of Bleed on the opponent. This damage cannot finish off a target. It can be upgraded to Hemorrhage for up to 50 damage.
Details: Blood Manipulator characters are immune. Cooldown: 20 seconds.
Decisive Strike
Type: Gap-Closer / Damage
Effect: A teleporting jab dealing 5 damage, followed by a 9 damage barrage. This move ignores ragdoll.
Details: The direction can be re-aimed by rotating your camera during the teleport. Cooldown: 18 seconds.
Cursory Impact
Type: Damage / Combo Ender
Effect: A two-part attack: a smack for 7 damage, followed by a sweep for 5 damage.
Details: This move can launch a frozen target. It is crucial for securing the triple damage from Frame Freeze. Cooldown: 16 seconds.
Head of the Hei Strengths and Weaknesses
Strengths
Extremely High Mobility: With two dashes and multiple repositioning tools, he controls the pace of the fight.
Powerful Burst Damage: The Frame Freeze triple damage mechanic allows for explosive combos.
Strong Damage over Time: Bleed and Hemorrhage provide consistent pressure.
Excellent Combo Game: Has multiple gap-closers and combo extenders.
Weaknesses
No Traditional Tools: Lacks a downslam or uppercut.
Non-Lethal Bleed: Bleedout cannot finish off opponents.
No Damaging Forward Dash: His forward dash is purely for mobility.
Long Wind-ups: Some moves have slow start-ups, making them punishable.
Weak Block Break: Struggles against defensive, blocking opponents.
No Awakening: Does not possess an Awakening mode.
Best Combos for Head of the Hei
Practice these sequences to maximize your damage output.
Basic Meter Builder & Freeze:
M1 Combo (4 hits) -> Projection Breaker -> M1 Combo (4 hits)This is a reliable and fast way to fill your Frame Freeze meter from zero.
Optimal Burst Combo:
(After target is frozen)
Cursory Impact -> Decisive StrikeThis uses the triple damage on Cursory Impact’s powerful hits and follows up with the high-damage barrage from Decisive Strike for massive burst.
Pressure & Mobility Combo:
M1 Combo (first 3 hits) -> Dash -> Bleedout -> Projection Sorcery (reposition)This combo applies Bleed for damage over time while keeping you mobile and safe, perfect for a hit-and-run playstyle.
Head of the Hei Tips and Tricks
Camera Tech: Rotate your camera during Decisive Strike to teleport behind a blocking opponent, making the move unblockable.
Maximize Breaker Range: Use character rotation during Projection Breaker to extend its effective distance.
Triple Damage on Everything: The triple damage from Frame Freeze applies to any damage source, including tools and throwable objects in the environment.
Mind Your Position: Be careful with your positioning when using Cursory Impact to ensure you don’t overshoot a frozen target.
Seamless Linking: You can link a dash immediately after the fourth M1 hit to cancel into Bleedout smoothly.
FAQ
Q: How do I get the Head of the Hei in Jujutsu Shenanigans?
A: He is an Early Access character and can only be obtained through the game’s Early Access system.
Q: Who is the Head of the Hei based on?
A: He is based on Naoya Zen’in from Jujutsu Kaisen, a master of Projection Sorcery and the leader of the Hei, an elite unit in the Zen’in clan.
Q: What is the best way to play Head of the Hei?
A: He excels at a hit-and-run playstyle. Use your high mobility to poke, build your Frame Freeze meter, and then go in for a massive burst of damage when the enemy is frozen.
Q: Does Head of the Hei have an Awakening?
A: No, he is one of the characters that does not possess an Awakening mode.
Conclusion
The Head of the Hei is a high-skill, high-reward character in Jujutsu Shenanigans. His power lies in his unparalleled mobility and the devastating burst damage from his Frame Freeze passive. While he lacks some conventional tools and a finishing move with Bleedout, a player who masters his combos, camera movement, and hit-and-run tactics will find him to be an incredibly potent and frustrating opponent to face. Focus on controlling the pace of the fight, and you will dominate with the power of Projection Sorcery.
