Slap Battles Bounty Glove Update – How It Works, Randomizer Mode & Patch Notes

Slap Battles Bounty Glove headlines the August 22, 2025 update, introducing a risk-reward bounty system, a limited-time Randomizer Gamemode, and several glove balance changes. This guide breaks down exactly how the bounty mechanic works, what Randomizer changes about your matches, and the full patch notes players need to know right now.

What is the Slap Battles Bounty Glove?

The Bounty Glove is built around a risk-reward loop that grows during a fight. Each slap you land increases your bounty, and eliminating opponents adds extra value on top. The result is a tug-of-war where successful plays raise your stakes while making you a more appealing target. The system emphasizes momentum without changing the core objective of lining up slaps and securing knockouts.

Because the glove’s power revolves around the bounty you build, every exchange matters. The higher your bounty climbs, the more impactful your takedowns become, reinforcing the idea that decisiveness and timing are central to how the glove feels in live matches.

How to Get the Bounty Glove in Slap Battles

The official unlock method has not been announced. However, it is stated that the glove can be obtained easily by maximizing the Hitman Glove. For now, players who want to prepare should focus on progressing Hitman to its maximum, then check in-game once the Bounty Glove path is available.

Slap Battles Randomizer Gamemode

Randomizer Gamemode is available for a limited time and deals you a random glove from your inventory every time you respawn. By constantly rotating your toolset, matches feel less predictable and more reactive. You will be challenged to adapt to whatever you draw after each elimination, making positioning and quick decision-making more prominent while the mode is active.

Patch Notes and Glove Balance Changes

The August 2025 update also ships targeted adjustments to several existing gloves and systems. Here are the confirmed changes:

  • Ping Pong
    Ball power reduced to 55.

  • Dave
    E ability area reduced by 30 percent.
    Hammer nails now apply self-knockback.
    Slap power reduced to 52.
    E ability audio range is no longer global.

  • UFO
    Requires 3 seconds to enter after pressing E.
    Failing an abduct immediately ejects the player.

  • Track
    Activation range reduced to 60 studs.
    Respawn time reduced to 3 seconds.
    Missile duration reduced to 10 seconds.
    Expired missiles explode 2 seconds after timing out.

  • Hitman Glove
    Now adds +1 bounty per slap with no multiplier.
    Starts with bounty 2.
    Eliminating an opponent grants 50 percent of their current bounty.

  • Chat Commands
    /e tag is now /tag.
    /e notag is now /notag.

These tweaks collectively tighten utility, reduce global disruptions, and clarify how risk accumulates during fights. In particular, the Hitman change sets a clear baseline for bounty growth, which ties directly into the new Bounty Glove emphasis.

Final Thoughts

Slap Battles Bounty Glove reshapes momentum by attaching value to every slap and elimination, while the Randomizer Gamemode keeps matches fresh with a glove shuffle on each respawn. Alongside focused balance changes to Ping Pong, Dave, UFO, Track, and Hitman, plus streamlined chat commands, the August 2025 update is a clean package that rewards awareness and consistent play. The unlock route for the Bounty Glove has not been formally detailed, but it is indicated to be easy once you maximize Hitman, so keeping that glove pushed to the limit is the most straightforward preparation.

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